Jinghui's profile picture

Assistant Professor
Department of Computer Engineering, Polytechnique Montréal

My research combines the field of Human-Computer Interaction (HCI) with Software Engineering. My approach is fundamentally human-centered, with an emphasis on exploring technologies that support practitioners who have domain-specific expertise but special information needs, including software engineers, game designers, and medical experts.

I am looking for motivated master or PhD students to join my research team. Please email me if interested.

jinghui.cheng[at]polymtl[dot]ca

Publications         Google Scholar Profile     ReseachGate Profile     dblp Profile    

Conference Papers
  • Cheng, J., Anderson, D., Putnam, C., & Guo, J. (2017). Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY ’17 (pp. 291–303). doi:10.1145/3116595.3116600 (Acceptance Rate: 26%; Best Paper Award: Top 5% of accepted papers)
  • Goodrum, M., Cheng, J., Metoyer, R., Cleland-Huang, J., & Lutz, R. (2017). What Requirements Knowledge do Developers Need to Manage Change in Safety-Critical Systems? In Proceedings of the 2017 IEEE 25th International Requirements Engineering Conference - RE 2017 (pp. 90–99). doi:10.1109/RE.2017.65 (Acceptance Rate: 28%)
  • Guo, J., Cheng, J., & Cleland-Huang, J. (2017). Semantically Enhanced Software Trace-ability Using Deep Learning Techniques. In the 38th International Conference on Software Engineering - ICSE 2017 (pp. 3–14). doi:10.1109/ICSE.2017.9 (Acceptance Rate: 17%)
  • Cheng, J., Putnam, C., & Guo, J. (2016). “Always a Tall Order”: Values and Practices of Professional Game Designers of Serious Games for Health. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY ’16 (pp. 217–228). doi:10.1145/2967934.2968081 (Acceptance Rate: 29%)
  • Putnam, C., Cheng, J., Lin, F., Yalla, S., & Wu, S. (2016). “Choose a Game”: Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI ’16 (pp. 2038–2049). doi:10.1145/2858036.2858258 (Acceptance Rate: 23%)
  • Cheng, J., Putnam, C., & Rusch, D. C. (2015). Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility (pp. 291–299). doi:10.1145/2700648.2809856 (Acceptance Rate: 23%)
  • Putnam, C., & Cheng, J. (2014). Therapist-centered requirements: A multi-method approach of requirement gathering to support rehabilitation gaming. In Proceedings of the IEEE 22nd International Requirements Engineering Conference (RE 2014) (pp. 13–22). IEEE. doi:10.1109/RE.2014.6912243 (Acceptance Rate: 27%)
  • Putnam, C., Wozniak, K., Zefeldt, M. J., Cheng, J., Caputo, M., & Duffield, C. (2012). How do professionals who create computing technologies consider accessibility? In Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility (ASSETS ’12) (pp. 87–94). doi:10.1145/2384916.2384932 (Acceptance Rate: 28%)
Journal Articles
  • Putnam, C., Dahman, M., Rose, E., Cheng, J., & Bradford, G. (2016). Best practices for Teaching Accessibility in Universities of Classrooms: Cultivating Awareness, Understanding and Appreciation for Diverse Users. ACM Transactions on Accessible Computing, 8(4), Article No. 13. doi:10.1145/2831424
  • Putnam, C., Reiner, A., Ryou, E., Caputo, M., Cheng, J., Allen, M., & Singamaneni, R. (2016). Human-Centered Design in Practice: Roles, Definitions, and Communication. Journal of Technical Writing and Communication, 46(4), 446–470. doi:10.1177/0047281616653491
  • Putnam, C., Cheng, J., & Seymour, G. (2014). Therapist Perspectives: Wii Active Videogames Use in Inpatient Settings with People Who Have Had a Brain Injury. Games for Health Journal, 3(6), 366–370. doi:10.1089/g4h.2013.0099
  • Zhai, Q., Guan, X., Cheng, J., & Wu, H. (2010). Fast Identification of Inactive Security Constraints in SCUC Problems. IEEE Transactions on Power Systems, 25(4), 1946–1954. doi:10.1109/TPWRS.2010.2045161
Book Chapters
  • Putnam, C., Zagal, J., & Cheng, J. (2016). You Are Not the Player: Teaching Games User Research to Undergraduate Students. In M. A. Garcia-Ruiz (Ed.), Games User Research: A Case Study Approach (pp. 33–53). A K Peters/CRC Press. doi:10.1201/b21564-3
Posters and Demos
  • Putnam, C., Lin, A., Subramanian, V., Anderson, D., Christian, E., Swaminathan, B., Yalla, S., Cotter, W., Ciccone, D., & Cheng, J. (2017). Effects of Commercial Exergames on Motivation in Brian Injury Therapy. In Extended Abstracts Publication of the 2017 Annual Symposium on Computer-Human Interaction in Play (pp. 47–59). doi:10.1145/3130859.3131431 (Poster)
  • Putnam, C., Anderson, D., Hosley, W., Cheng, J., & Goldman, L. (2017). Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury. In Extended Abstracts Publication of the 2017 Annual Symposium on Computer-Human Interaction in Play (pp. 179–185). doi:10.1145/3130859.3131290 (Spotlights Paper)
  • Cheng, J., Putnam, C. (2017). Towards a Prototype Tool Leveraging Design Patterns to Support Design of Games for Brain Injury Therapy. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA ’17 (pp. 1532–1538). doi:10.1145/3027063.3053091 (Poster)
  • Cheng, J., & Putnam, C. (2016). “Choose a Game”: A Prototype Tool to Support Therapists Use Games in Brain Injury Rehabilitation. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA ’16 (pp. 3659–3662). doi:10.1145/2851581.2890240 (Demo)
  • Cheng, J., Mulholland, J., & Shankar, A. (2016). Using the Kano Model to Balance Delight and Frustration for an Enterprise Application. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA ’16 (pp. 3021–3027). doi:10.1145/2851581.2892284 (Poster)
  • Cheng, J., Putnam, C., & Rusch, D. C. (2015). ’Choose a Game’: A Prototype Tool to Support Therapists in Brain Injury Rehabilitation. Demonstration presented at The 17th International ACM SIGACCESS Conference on Computers & Accessibility. Lisbon, Portugal. (Demo)
  • Putnam, C., Dahman, M., Rose, E., Cheng, J., & Bradford, G. (2015). Teaching Accessibility, Learning Empathy. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility (pp. 333–334). doi:10.1145/2700648.2811365 (Poster)
  • Cheng, J., & Putnam, C. (2015). Therapeutic Gaming in Context: Observing Game Use for Brain Injury Rehabilitation. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA ’15 (pp. 1169–1174). doi:10.1145/2702613.2732697 (Poster)
  • Putnam, C., Cheng, J., Rusch, D., Berthiaume, A., & Burke, R. (2013). Supporting therapists in motion-based gaming for brain injury rehabilitation. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems (CHI EA  '13) (pp. 391–396). doi:10.1145/2468356.2468426 (Poster)
  • Putnam, C., & Cheng, J. (2013). Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care. In Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’13) (pp. 1–2). doi:10.1145/2513383.2513390 (Poster)
Other Publications
  • Cheng, J. (2017). Supporting Therapy-Centered Game Design for Brain Injury Rehabilitation. PhD Dissertation, College of Computing and Digital Media, DePaul University, Chicago, USA. http://via.library.depaul.edu/cdm_etd/14
  • Putnam, C., & Cheng, J. (2013). Helping therapists make evidence-based decisions about commercial motion gaming. ACM SIGACCESS Accessibility and Computing, (107), 3–10. doi:10.1145/2535803.2535804
  • Cheng, J. (2009). Methods for Obtaining Feasible Solutions in Power Generation Optimal Scheduling and Development of Hydrothermal Scheduling System. Master's thesis, Xian Jiaotong University, Xian, China.